NB: This a game set in TSR's Birthright setting, using the rules of Cubicle 7's The One Ring RPG.
Pick a culture. Options are Anuirean, Brecht, Khinasi, Rjurik, Sidhelien Half-Elf, and Dwarf. All are described below.
Record your culture’s endurance/hope, cultural blessing, base skills, and two traits.
Choose a calling. Note down its effects.
Decide on attributes (Body, Heart, Wits). Each starts at 2, you have eight additional points to divide. Can’t spend more than five on a single attribute. Also decide on favored abilities (+1/+2/+3 favored scores).
Choose any one trait.
Valour and Wisdom both start at 1. Choose one of them to increase to 2. If you picked Valour, you gain a Reward. If you picked Wisdom, you gain a Virtue.
Spend 10 experience and note down base equipment.
Anuirean Brecht Khinasi Rjurik Sidhelien Half-Elf Dwarf
Callings Virtues Rewards Equipment