Index Ship Info PC Crewmembers: Executive Officer: Commander Povu Science Officer: Lt. Commander Tolek Chief Engineer: Lt. Commander Ber Chief of Security: Lt. Commander Vasquez Chief Medical Officer: Lt. Commander ? Operations Manager: Lieutenant Dennett Flight Controller: Lieutenant Drice Roayehi NPC Crewmembers: Commanding Officer: Captain de Lancie Head Nurse: Sunny
Type: Akira Class Federation starship Registry: NCC-63371 Service Date: 2372 Mission Profile: Scientific and Survey Operations
Systems | Departments | |||
---|---|---|---|---|
Engines | 10 | Command | 2 | |
Structure | 11 | Conn | 2 | |
Computers | 9 | Security | 3 | |
Sensors | 9 | Engineering | 2 | |
Weapons | 11 | Science | 3 | |
Communications | 9 | Medicine | 3 |
Ablative Armor: Increase the ship's Resistance by 2. Advanced Sensor Suites: Unless the ship's Sensors have suffered one or more Breaches, whenever a character performs a Task assisted by the ship’s Sensors, they may reduce the Difficulty of the Task by one, to a minimum of 0. Extensive Shuttlebays: The ship has double the normal capacity for small craft, including two Danube class Runabouts. Fast Targeting Systems: The ship can target specific systems on enemy ships without increasing the Difficulty of the attack. Rapid-Fire Torpedo Launchers: When making a full torpedo salvo, the attacker may re-roll a single d20 on the attack roll, as well as any number of dice on the damage roll.
Scale: 5 Resistance: 7 Crew Support: 6 Power: 10 Shields: 14
Phaser Arrays Cost: 1 Power (can spend up to 2 additional power, for +1D damage per point spent this way) Base Difficulty: 2 Damage: 8D Range: Medium Versatile 2: On a successful attack, generate two bonus Momentum, which must be used on the attack itself. Area or Spread
Photon Torpedoes Cost: 1 Threat (can turn into a full salvo for +2 Threat, granting +1D damage and the Spread quality) Base Difficulty: 3 Damage: 6D Range: Long High-Yield: If an attack with this weapon causes one or more Breaches to a system, it inflicts an additional Breach. _Optional Spread:// If one or more Effects are rolled, the attack strikes an additional hit to a random system, which deals half the damage of the initial hit, rounded up, +1 for every Effect beyond the first.
Tractor Beam Cost: 1 Power Base Difficulty: 2 Effect: Strength 4 hold, difficulty of Task to break free. Range: Close (can't go beyond that)
Name: Povu Savon Race: Bajoran Played by: A younger Charles Dance Savon | Attributes | Disciplines | Focuses | ||||
---|---|---|---|---|---|---|---|
Control | 10 | Command | 5 | Evasive Maneuvers | |||
Daring | 10 | Conn | 3 | Handheld Weapons | |||
Fitness | 10 | Security | 5 | Infiltration | |||
Insight | 8 | Engineering | 1 | Lead by Example | |||
Presence | 11 | Science | 1 | Starship Weapons | |||
Reason | 7 | Medicine | 1 | Team Dynamics |
Talents Cautious: Security: When you attempt a Security Task and buy one or more d20s with Momentum, you may re-roll one d20. Deadeye Marksman: Whenever you take the Aim minor action, your next attack's Difficulty is also reduced by 1 in addition to the normal effects. Personal Effects: You have equipment equivalent to a total Opportunity Cost of 2. The Escalation Cost can't be greater than 1. (Typical equipment: Type-3 phaser rifle and body armor.) Tough: When you use Momentum to Avoid an Injury, the cost is reduced by 1. Values Always prepared Loyalty to the crew No stranger to violence Nothing better than personal experience Combat Stats Stress:15 Resistance: 2 Unarmed Strikes: Skill 15 / Damage 6D
Name: Tolek Race: Vulcan | Attributes | Disciplines | Focuses | ||||
---|---|---|---|---|---|---|---|
Control | 10 | Command | 4 | Computers | |||
Daring | 7 | Conn | 1 | Experimental Technology | |||
Fitness | 9 | Security | 1 | Philosophy | |||
Insight | 7 | Engineering | 4 | Physics | |||
Presence | 11 | Science | 5 | Starfleet Protocols | |||
Reason | 12 | Medicine | 1 | Warp Field Dynamics |
Talents Mind-Meld: You may initiate a telepathic melding of minds. This requires a Task with Difficulty 1, which can be resisted by an unwilling participant. If successful, communication is possible and Momentum can be spent to Obtain Information by searching through thoughts and memories. Nerve Pinch: You can make unarmed attacks with the Science or Medicine Discipline. This counts as a melee weapon of 1D damage, requires one hand, and has the Intense and Non-Lethal qualities. Studious: When you spend one or more Momentum to Obtain Information, you may ask one additional question. Testing a Theory: When you attempt a Task using Engineering or Science, you may roll an additional d20, so long as you succeeded at a previous task in the same scientific field earlier in the same adventure. Values Always learning Exploring to test new theories Follow the rules Precise to a fault Combat Stats Stress:10 Resistance: 1 Nerve Pinch: Skill 12 / Damage 6D
Name: Nora Ber Race: Trill | Attributes | Disciplines | Focuses | ||||
---|---|---|---|---|---|---|---|
Control | 12 | Command | 1 | Battlefield Repairs | |||
Daring | 9 | Conn | 2 | Hologram Technology | |||
Fitness | 9 | Security | 4 | Impulse Engines | |||
Insight | 7 | Engineering | 5 | Phasers | |||
Presence | 9 | Science | 2 | Shipboard Tactical Systems | |||
Reason | 10 | Medicine | 2 | Warp Engines |
Talents Cautious: Engineering: When you attempt an Engineering Task and buy one or more d20s with Momentum, you may re-roll one d20. I Know My Ship: When you search for or analyze a technical problem with your ship, add a bonus d20 to your roll. Intense Scrutiny: When you succeed at a task using Reason or Control as part of an extended Task, you may ignore two Resistance for every Effect rolled. Joined: You have a symbiont. Once per mission, you may gain a single Focus for the remainder of the scene as you call upon memories from previous lifetimes. Values If a job is worth doing, it's worth doing well Never retreat Rooting for the underdog The crew is my family Combat Stats Stress:13 Resistance: 1 Unarmed Strikes: Skill 13 / Damage 5D
Name: Elena Vasquez Race: Human Played by: Marlen Esparza Vasquez 1 Vasquez 1 | Attributes | Disciplines | Focuses | ||||
---|---|---|---|---|---|---|---|
Control | 11 | Command | 4 | Athletics | |||
Daring | 10 | Conn | 1 | Hand to Hand Combat | |||
Fitness | 10 | Security | 5 | Improvisation | |||
Insight | 9 | Engineering | 3 | Intimidation | |||
Presence | 9 | Science | 1 | Linguistics | |||
Reason | 7 | Medicine | 2 | Phasers |
Talents Cautious: Security: When you attempt a Security Task and buy one or more d20s with Momentum, you may re-roll one d20. Martial Artist: Your unarmed strikes have the Intense damage Effect. Mean Right Hook: Your unarmed strikes have the Vicious 1 damage Effect, gaining +1 damage per Effect. Resolute: You have 3 additional points of stress. Values Attack is my defense Be on top of the food chain Don't get attached Protect your kin and your rear Combat Stats Stress:18 Resistance: 1 Unarmed Strikes: Skill 15 / Damage 6D
Name: ? Race: Klingon | Attributes | Disciplines | Focuses | ||||
---|---|---|---|---|---|---|---|
Control | 9 | Command | 2 | Emergency Medicine | |||
Daring | 11 | Conn | 2 | Klingon Philosophy | |||
Fitness | 10 | Security | 4 | Microorganisms | |||
Insight | 9 | Engineering | 1 | Surgery | |||
Presence | 8 | Science | 3 | Survival | |||
Reason | 9 | Medicine | 4 | Xenobiology |
Talents Bold: Medicine: When you attempt a Medicine Task and buy one or more d20s with Threat, you may re-roll one d20. Combat Medic: When you perform First Aid, you may spend one Momentum to cause the recipient to regain Stress equal to your Medicine Discipline. A character may only regain Stress this way once per scene. Field Medicine: When you attempt a Medicine Task, you may ignore any increase in Difficulty due to working without proper tools or equipment. Quick Study: When you attempt a Medicine Task, you may ignore any increase in Difficulty due to unfamiliarity with the procedure or the patient's species. Values Today is a good day to die! Combat Stats Stress:14 Resistance: 1 Unarmed Strikes: Skill 15 / Damage 5D
Name: Dennett Race: Experimental hologram | Attributes | Disciplines | Focuses | ||||
---|---|---|---|---|---|---|---|
Control | 11 | Command | 4 | Computers | |||
Daring | 7 | Conn | 2 | Electro-Plasma Power Systems | |||
Fitness | 8 | Security | 1 | Philosophy of Consciousness | |||
Insight | 10 | Engineering | 4 | Positronic Circuitry | |||
Presence | 8 | Science | 4 | Uniform Code of Justice | |||
Reason | 12 | Medicine | 1 | Warp Field Dynamics |
Talents Computer Expertise: When you attempt a Task involving the programming or study of a computer system, add a bonus d20 to your roll. Technical Expertise: When you attempt a Task assisted by the ship's Computers or Sensors, you may re-roll one d20 (which may be the ship's die). Positronic Processor: When you attempt a Task using Reason, add one automatic success to your result. Photonic Construction: You reduce the Difficulty of Tasks to resist extremes of heat and cold by 2, and are immune to the effects of suffocation, hard vacuum, starvation, thirst, biological agents, and most other organic issues. Further, your construction grants Resistance 1 and a further +3 Resistance against non-lethal attacks. Values Cogito ergo sum Fundamental knowledge through practical engineering Utopian Combat Stats Stress:9 Resistance: 1 (4 against non-lethal attacks) Unarmed Strikes: Skill 8 / Damage 2D
Name: Drice Roayehi Race: Bajoran | Attributes | Disciplines | Focuses | ||||
---|---|---|---|---|---|---|---|
Control | 11 | Command | 4 | Evasive Maneuvers | |||
Daring | 9 | Conn | 5 | Heavy Industrial Machinery | |||
Fitness | 7 | Security | 1 | Religions | |||
Insight | 11 | Engineering | 2 | Starship Recognition | |||
Presence | 8 | Science | 1 | Standard Helm Operations | |||
Reason | 10 | Medicine | 3 | UFO's |
Talents Cautious: Conn: When you attempt a Conn Task and buy one or more d20s with Momentum, you may re-roll one d20. Orb Experience: You have an additional value ("Watch the shadows"), which reflects insights gained from a prophetic vision. The first time each mission this Value is Challenged, roll a die; on an Effect, some foretold element has come to pass and the Value is not crossed out like it normally would be. Push the Limits: When you attempt a Conn Task that has increased in Difficulty due to environmental conditions or damage to the engines, reduce the Difficulty by 1. Starship Expert: You gain one bonus Momentum on Tasks to obtain information on starships, or to pay to create an Advantage (representing some form of knowledge about the ship). Values Always have a second escape route Double-check before you trust it No-one left behind Stronger together Watch the shadows Combat Stats Stress:8 Resistance: 1 Unarmed Strikes: Skill 10 / Damage 2D
Name: John de Lancie Race: Human Played by: John de Lancie de Lancie | Attributes | Disciplines | Focuses | ||||
---|---|---|---|---|---|---|---|
Control | 10 | Command | 4 | Aquatic species | |||
Daring | 7 | Conn | 3 | Diplomacy | |||
Fitness | 8 | Security | 3 | Galactic politics | |||
Insight | 10 | Engineering | 2 | Godlike entities | |||
Presence | 11 | Science | 2 | Philosophy | |||
Reason | 10 | Medicine | 2 | Starfleet protocols |
Talents Cautious: Command: When you attempt a Command Task and buy one or more d20s with Momentum, you may re-roll one d20. Defuse the tension: Whenever you attempt a Task to persuade someone not to resort to violence, you may add a bonus d20 to your roll. Supervisor: Your ship has 1 additional Crew Support. Veteran: When you spend a point of Determination, roll one die. On an Effect you regain the spent point. Values A promise is a promise I am not Q Slow and steady wins the race Spirit of cooperation Combat Stats Stress:11 Resistance: 1 Unarmed Strikes: Skill 10 / Damage 4D
Name: "Sunny" Race: Dazmodian Sunny 1 Sunny 2 | Attributes | Disciplines | Focuses | ||||
---|---|---|---|---|---|---|---|
Control | 11 | Command | 1 | Composure | |||
Daring | 8 | Conn | 2 | Cybernetics | |||
Fitness | 8 | Security | 3 | Hematology | |||
Insight | 11 | Engineering | 3 | Skulking | |||
Presence | 9 | Science | 3 | Superior Senses | |||
Reason | 9 | Medicine | 4 | Trauma Surgery |
Talents Auspex: You gain the Enhanced Senses trait. In addition, when you use the Obtain Information Momentum spend, you may receive information which is not normally available with organic senses. Cautious: Medicine: When you attempt a Medicine Task and buy one or more d20s with Momentum, you may re-roll one d20. Cybernetic Enhancements: When attempting any Task, you may choose to take 3D stress to add a bonus d20 to your roll. Multiple dice may be bought in this manner. Healing Hands: When you perform the Control + Medicine Task to heal injury-related Complications, reduce the Difficulty by 1.
Values A nocturnal predator at heart Doctor's orders Life is a gift to pass on Masters of our own evolution
Combat Stats Stress:11 Resistance: 1 Unarmed Strikes: Skill 11 / Damage 4D
Backstory Back during the Dominion War, Starfleet was dealing with serious manpower shortages and resorted to allowing non-Starfleet personnel on their ships in supporting roles, especially medical professionals. Doctor "Sunny" (her full real name can't be perceived by the human range of hearing) was one such medic. Officially her position is head nurse, although her expertise makes her overqualified for the job.
She is Dazmodian, a species which evolved from a creature akin to Earth's vampire bats. Dazmodia Prime is a forest world, relatively far from its sun making it cool and dark by human standards. To Dazmodians, most other humanoid homeworlds are overly bright and flooded with radiation. Their ships and stations are no exception. As such, they frequently employ cybernetic enhancements to strengthen their bodies. The Federation finds their approach to self-improvement bordering on the frivolous, a key aspect in preventing their full Federation membership.
As for Sunny, she is a doctor serving on a ship where all of her shipmates are a potential source of food. She can diagnose many conditions by scent alone, sensing that something is off in the patient's blood. The crew respects her skills as a healer but most still instinctively recoil at the thought of being at the mercy of a bloodthirsty vampire-doctor.
(work in progress, rest of the crew to follow)