Index
Ship Info
PC Crewmembers:
Executive Officer: Commander Vok
Science Officer: Lt. Commander Kovak
Chief Engineer: Lieutenant Jhon
NPC Crewmembers:
Commanding Officer: Captain Hera
Operations Officer: Lt. Commander Flynn
Chief of Security: Lieutenant Zand
Chief Medical Officer: Lieutenant Toben
Flight Controller: Lieutenant Wilton
EMH Mark IV
Type: Luna Class Federation starship
Registry: NCC-80114
Service Date: 2378
Mission Profile: Multirole Explorer
Systems | Departments | |||
---|---|---|---|---|
Engines | 10 | Command | 2 | |
Structure | 8 | Conn | 2 | |
Computers | 11 | Security | 2 | |
Sensors | 11 | Engineering | 3 | |
Weapons | 9 | Science | 4 | |
Communications | 10 | Medicine | 2 |
Advanced Research Facilities: Whenever a character on board the ship attempts a Task to perform research, and they are assisted by the ship's Computers + Science, the character gains one bonus Momentum, which must be used to obtain information.
Advanced Sensor Suites: Unless the ship's Sensors have suffered one or more Breaches, whenever a character performs a Task assisted by the ship’s Sensors, they may reduce the Difficulty of the Task by one, to a minimum of 0.
Advanced Shields: Increase the ship's maximum Shields by 5.
Emergency Medical Hologram: The ship has one additional Supporting Character, a Mk. IV Emergency Medical Hologram, which does not cost any Crew Support to introduce.
Improved Warp Drive: Whenever the ship spends Power to go to warp, roll one die for each Power spent; for each Effect rolled, that point of Power is refunded.
Secondary Reactors: Increase the ship's Power capacity by 5.
Scale: 5
Resistance: 5
Crew Support: 5
Power: 15
Shields: 15
Phaser Arrays
Cost: 1 Power (can spend up to 2 additional power, for +1D damage per point spent this way)
Base Difficulty: 2
Damage: 7D
Range: Medium
Versatile 2: On a successful attack, generate two bonus Momentum, which must be used on the attack itself.
Area or Spread
Photon Torpedoes
Cost: 1 Threat (can turn into a full salvo for +2 Threat, granting +1D damage and the Spread quality)
Base Difficulty: 3
Damage: 5D
Range: Long
High-Yield: If an attack with this weapon causes one or more Breaches to a system, it inflicts an additional Breach.
_Optional Spread:// If one or more Effects are rolled, the attack strikes an additional hit to a random system, which deals half the damage of the initial hit, rounded up, +1 for every Effect beyond the first.
Tractor Beam
Cost: 1 Power
Base Difficulty: 2
Effect: Strength 5 hold, difficulty of Task to break free.
Range: Close (can't go beyond that)
Name: Presh Iorin Vok
Race: Tellarite
Attributes | Disciplines | Focuses | ||||
---|---|---|---|---|---|---|
Control | 10 | Command | 5 | Astronavigation | ||
Daring | 7 | Conn | 2 | Handheld Weapons | ||
Fitness | 8 | Security | 3 | Improvisation | ||
Insight | 11 | Engineering | 3 | Reverse Engineering | ||
Presence | 11 | Science | 2 | Tactics | ||
Reason | 9 | Medicine | 1 | Team Dynamics |
Talents
Advisor: When you assist another character using your Command, the assisted character may re-roll one d20.
Call to Action: You may use your Minor action to grant one ally an immediate Minor action.
Cautious: Command: When you attempt a Command Task and buy one or more d20s with Momentum, you may re-roll one d20.
Plan of Action: When an ally succeeds at a Task which benefitted from an Advantage created by you which represented a plan or strategy, they generate two bonus Momentum.
Values
Don’t stop believing
Everything goes in the report
Hold everyone to the highest standards
Work together no matter what
Combat Stats
Stress:11
Resistance: 1
Unarmed Strikes: Skill 10 / Damage 4D
Type-2 Phaser: Skill 13 / Damage 6D
Name: Kovar
Race: Vulcan
Attributes | Disciplines | Focuses | ||||
---|---|---|---|---|---|---|
Control | 11 | Command | 1 | Computers | ||
Daring | 9 | Conn | 1 | Emergency Medical Treatment | ||
Fitness | 8 | Security | 3 | Melee Combat | ||
Insight | 8 | Engineering | 2 | Physics | ||
Presence | 8 | Science | 5 | Sensors | ||
Reason | 12 | Medicine | 4 | Xenobiology |
Talents
Cautious: Science: When you attempt a Command Task and buy one or more d20s with Momentum, you may re-roll one d20.
Field Medicine: When you attempt a Medicine Task, you may ignore any increase in Difficulty due to working without proper tools or equipment.
Kohlinar: You reduce the Difficulty of all Tasks to resist coercion, mental intrusion, pain, and other mental attacks by two.
Nerve Pinch: You can make unarmed attacks with the Science or Medicine Discipline. This counts as a melee weapon of 1D damage, requires one hand, and has the Intense and Non-Lethal qualities.
Values
Can’t help when I’m dead
Emotions only get in the way
Vulcans don’t give warning shots
Combat Stats
Stress:10
Resistance: 1
Nerve Pinch: Skill 14 / Damage 6D
Type-1 Phaser: Skill 14 / Damage 4D
Name: Dezi Jhon
Race: Trill
Attributes | Disciplines | Focuses | ||||
---|---|---|---|---|---|---|
Control | 10 | Command | 1 | Ancient Technology | ||
Daring | 10 | Conn | 4 | Phasers | ||
Fitness | 9 | Security | 3 | Propulsion Systems | ||
Insight | 8 | Engineering | 4 | Prosthetics | ||
Presence | 9 | Science | 2 | Repairs | ||
Reason | 10 | Medicine | 2 | Small Craft |
Talents
A Little More Power: When you succeed at an Engineering Task on your own ship, you may spend one Momentum to regain one spent Power.
Bold: Engineering: When you attempt an Engineering Task and buy one or more d20s with Threat, you may re-roll one d20.
In the Nick of Time: When you succeed at an Engineering Task as part of an extended Task, you score one additional Work for every Effect rolled.
Joined: You have a symbiont. Once per mission, you may gain a single Focus for the remainder of the scene as you call upon memories from previous lifetimes.
Values
Community over the individual
Don’t get caught
Fast, Good, or Cheap – pick two
Live fast
Combat Stats
Stress:13
Resistance: 1
Unarmed Strikes: Skill 13 / Damage 4D
Type-1 Phaser: Skill 13 / Damage 5D
Name: Hera
Race: Betazoid
Played by: Leah Cairns
Hera 1
Hera 2
Attributes | Disciplines | Focuses | ||||
---|---|---|---|---|---|---|
Control | 8 | Command | 5 | Astrophysics | ||
Daring | 9 | Conn | 2 | Cryptography | ||
Fitness | 7 | Security | 2 | First Contact | ||
Insight | 12 | Engineering | 2 | Inspiration | ||
Presence | 10 | Science | 4 | Negotiations | ||
Reason | 10 | Medicine | 1 | Telepathy |
Talents
Bargain When making an offer during negotiations, you may re-roll one d20. If the negotiations involve an extended task, you gain the Progression 1 quality on your rolls.
Bold: Command: When you attempt a Command Task and buy one or more d20s with Threat, you may re-roll one d20.
Telepath: You can sense surface thoughts and emotions of nearby creatures.
Telepathic Collaboration: Whenever an ally attempts a Task, you may spend one Momentum to allow them to use your score for that Discipline or one of your Focuses. For two Momentum, they may use both. Alternatively, you may spend Momentum to use an ally's Discipline or Focus when you attempt a Task.
Veteran: When you spend a point of Determination, roll one die. On an Effect you regain the spent point.
Values
A responsibility to the crew
Secrets are power
The chain of command
To boldly go...
Combat Stats
Stress: 9
Resistance: 1
Unarmed Strikes: Skill 11 / Damage 3D
Type-2 Phaser: Skill 10 / Damage 5D
Backstory
Captain Hera is an unconventional officer by Starfleet standards. As a child of Betazoid trade negotiators who used their telepathy to get the best possible deals, she quickly learned that secrets are power and that playing fair is a mug's game. Despite an impish sense of humor and a slight ruthless streak, her loyalty to the crew is absolute. Her schemes are to protect them.
Perhaps her most unusual trait is the way she hand-picks her main officers: she ferrets out skilled people's secrets and helps cover them up, in exchange for them transferring to her crew.
Name: Robert Flynn
Race: Human
Played by: Matt Dillon
Robert Flynn 1
Robert Flynn 2
Attributes | Disciplines | Focuses | ||||
---|---|---|---|---|---|---|
Control | 10 | Command | 3 | Computers | ||
Daring | 10 | Conn | 2 | Infiltration | ||
Fitness | 9 | Security | 3 | Investigation | ||
Insight | 10 | Engineering | 4 | Phasers | ||
Presence | 9 | Science | 3 | Power Systems | ||
Reason | 9 | Medicine | 1 | Sabotage |
Talents
Bold: Engineering: When you attempt an Engineering Task and buy one or more d20s with Threat, you may re-roll one d20.
Constantly Watching: Reduce the Difficulty by 1 of any Task to detect danger or hidden details.
I Know My Ship: When you search for or analyze a technical problem with your ship, add a bonus d20 to your roll.
Lead Investigator: When you investigate a crime, generate two bonus Momentum.
Values
Loyalty to Hera and her ship
Suspicious and watchful
The ends justify the means
Works best under pressure
Combat Stats
Stress:12
Resistance: 1
Unarmed Strikes: Skill 13 / Damage 4D
Type-1 Phaser: Skill 13 / Damage 6D
Backstory
Mr Flynn grew up on a far-flung colony where he learned the basics of working with tech. Whether it's glitchy computers or failing power generators, there was always something to fix. That's about all he's willing to tell.
Name: Vyla Zand
Race: Orion
Played by: Becky Lynch
Vyla Zand 1
Vyla Zand 2
Attributes | Disciplines | Focuses | ||||
---|---|---|---|---|---|---|
Control | 10 | Command | 3 | Athletics | ||
Daring | 12 | Conn | 2 | Espionage | ||
Fitness | 11 | Security | 5 | Guerrilla warfare | ||
Insight | 7 | Engineering | 2 | Handheld ranged weapons | ||
Presence | 9 | Science | 1 | Seduction | ||
Reason | 7 | Medicine | 3 | Unarmed combat |
Talents
Bold: Security: When you attempt a Security Task and buy one or more d20s with Threat, you may re-roll one d20.
Martial Artist: Your unarmed strikes have the Intense damage Effect, increasing the difficulty to resist Injury by 1 per Effect.
Mean Right Hook: Your unarmed strikes have the Vicious 1 damage Effect, gaining +1 damage per Effect.
Orion Pheromones: Whenever you attempt a Task using Presence to influence an attracted creature, you gain a bonus d20. However, you also increase your Complication Range by 2, as the effect can be distracting or lead to unwanted consequences.
Personal Effects: Vyla has guns. Lots of guns. See her combat stats below for more info.
Values
Connoisseur of weapons
Freedom is worth any price
Many friends in low places
The quick and the dead
Combat Stats
Stress:16
Resistance: 1
Unarmed Strikes: Skill 17 / Damage 6D
Endless Array of Guns: Skill 15 / Damage 8D
The Personal Collection of Vyla Zand: You have a large amount of weapons at your disposal. Each time you attack, you may freely choose one of the following:
Backstory
Vyla is a young firebrand who drinks, laughs, and punches like a klingon. She seems a bit untempered for her role but so far has performed it well and she's wildly popular with the crew - the fact that Orion females can release pheromones which can enthrall the males of most species might also have something to do with that.
Name: Toben Oban
Race: Bajoran
Played by: J.G. Hertzler
Toben Oban 1
Toben Oban 2
Attributes | Disciplines | Focuses | ||||
---|---|---|---|---|---|---|
Control | 9 | Command | 2 | Bio-weapons | ||
Daring | 8 | Conn | 1 | Empathy | ||
Fitness | 7 | Security | 3 | Genetics | ||
Insight | 11 | Engineering | 1 | Microbiology | ||
Presence | 9 | Science | 4 | Toxicology | ||
Reason | 12 | Medicine | 5 | Xenobiology |
Talents
Bedside Manner: When you succeed at a Medicine Task to heal another's injury, you may also remove a personal Complication from the patient.
Cautious: Medicine: When you attempt a Medicine Task and buy one or more d20s with Momentum, you may re-roll one d20.
Strong Pagh Whenever you attempt a Task to resist coercion, threats, or pain, you reduce the Difficulty of that Task by 1.
Student of war: When you Assist another character's combat Task, you may re-roll your d20.
Technical Expertise: Whenever you attempt a Task assisted by the ship’s Computers or Sensors, you may re-roll one d20 (which may be the ship’s die).
Values
Crew is family
Faith in the Prophets
Heal the body and the spirit
Treat the causes rather than the symptoms
Combat Stats
Stress:10
Resistance: 1
Unarmed Strikes: Skill 11 / Damage 4D
Type-1 Phaser: Skill 12 / Damage 5D
Backstory
Dr Toben (Bajorans list family name first, personal name second) is more of a researcher than a medic, a specialist in genetics and xenobiology. That's not to say that he can't treat injuries though. Besides being a brilliant scientist he's also a devout follower of the Prophets.
Name: Rani Wilton
Race: Human
Played by: Freida Pinto
Rani Wilton 1
Rani Wilton 2
Attributes | Disciplines | Focuses | ||||
---|---|---|---|---|---|---|
Control | 12 | Command | 3 | Astronavigation | ||
Daring | 10 | Conn | 5 | Computers | ||
Fitness | 10 | Security | 1 | Next-gen ship designs | ||
Insight | 8 | Engineering | 3 | Standard helm operations | ||
Presence | 8 | Science | 3 | Starship recognition | ||
Reason | 9 | Medicine | 1 | Warp drive |
Talents
Cautious: Conn: When you attempt a Conn Task and buy one or more d20s with Momentum, you may re-roll one d20.
Fly-by: If you use the Swift Task Momentum spend, you don't increase the Difficulty of the second task if one of the two Tasks is to pilot a vehicle.
Multi-tasking: When you're at the Helm position of a ship and use Override to attempt a Task belonging to another position, you may use the Conn Discipline instead of the Discipline normally required.
Starship Expert: You gain one bonus Momentum on tasks to obtain information on starships, or to pay to create an Advantage (representing some form of knowledge about the ship).
Values
A healthy mind in a healthy body
Good manners are their own reward
Measure twice, cut once
To venture into that final frontier
Combat Stats
Stress:11
Resistance: 1
Unarmed Strikes: Skill 10 / Damage 2D
Type-1 Phaser: Skill 13 / Damage 3D
Backstory
Miss Wilton was born on Mars, the third child of a pair of starship designers at Utopia Planitia. From a young age she learned all about warp fields and starship specs. But she didn't want to design ships that can fly - she wanted to go fly. To be out there, to use those machines for what they were made to do.
Attributes | Disciplines | Focuses | ||||
---|---|---|---|---|---|---|
Control | 10 | Command | 1 | Emergency medicine | ||
Daring | 9 | Conn | 2 | Emergency response protocols | ||
Fitness | 8 | Security | 1 | Surgery | ||
Insight | 8 | Engineering | 2 | Xenobiology | ||
Presence | 8 | Science | 3 | |||
Reason | 9 | Medicine | 4 |
The Mark IV EMH has full range of the Hyperion, thanks to holo-emitters spread out all over the ship. It can exist in three separate instances at once, provided they are not all within the same area of the ship as that could overload the local pattern buffer. Each crewmember can separately assign their own preferred parameters for the EMH from a vast pre-selected library, giving it all sorts of possible appearances, voices, and mannerisms. The computer scans the situation prior to materializing the hologram and selects the most appropriate form according to present crew and detected situation. (Caitian nurse is by far the most preferred appearance amongst the crew.)