Increase the TN of Attack and Scheme actions targeting you by 1. If your school rank is 4 or higher, increase it by 2 instead.
O: If you failed, determine the easiest way to accomplish the task.
O+: Negate 1 strife point you would have gained from this check per O spent this way.
OO: Provide Assistance to the next character to attempt this or a related check.
O: Learn another character’s current strife and their demeanor (if an NPC).
O+: Act subtly to attract minimal attention. Multiple O make the attempt even subtler.
OO: Notice and interesting detail about a character in the scene, such as an advantage or disadvantage. At the GM’s discretion, you may establish a new detail for an NPC.
O: Assess one foe’s weakness, learning one disadvantage of their choice.
O: Add an O to your next Martial skill check.
O+: During a Movement action, up to 1 range band per O spent this way can be along a vertical surface.
OO: Do not apply one of your disadvantages to your checks until the end of your next turn.
OO: Critical hit.
OO: Choose one additional target.
O+ Treat the maximum range of this technique as 1 higher per O spent this way.
O: Reduce the TN of the next Movement action check you make by 1. This effect persists until the end of your next turn.
OO+: If this technique targets all characters in an area, choose 1 character in range to exclude as a target per OO spent this way.
Artisan O: If you succeed, add the Resplendent or Subtle quality to an item you’re refining.
Scholar O: Learn something about a character who used or created the item you’re studying.
Social O: Learn if a character’s honor, glory, or status is higher, lower, or equal to yours.
Trade O: Convince a buyer to pay an additional 10% for an item you’re selling.